Sonic CD Restored added the Sonic Mania Drop Dash to keep parity with Sonic Origins' own Sonic CD moveset. Sonic's Special Stage turn radius and the bigger UFO hitboxes have both been restored from CD93, and so everyone speedrunner and casual player alike, will find these special stages responsive, fun, accessible, and even "too easy" if one can imagine saying that about a Classic Sonic special stage. Special Stages now feature an In Game Timer, so All Time Stones runs are no longer timed differently from the other categories. #Sonic cd soundtrack us download fullTime Zone Select is a new feature that will let you play the game with each level starting in the Past or Future, so all 78 levels in the game can finally be easily accessible and the full potential of the replay value in Sonic CD can be experienced. This lets you time attack stages with far more ease, restarting as many times as you like. Beware warping to the Future there however, the same room exists, only with no exit!Īlong the speedrunning side of things, Restarting a stage from the Pause Menu no longer takes a life. One such area is in Metallic Madness 2, where you can Time Warp to the Past to find a secret room with 40 rings, and a spring to return you to the normal gameplay area. Coincidentally enough this allows players to find previously inaccessible secret areas which happen to only be accessible via thew new instant Time Warp. The Time Warp timer is now 60% shorter than CD11's timer, and about 30% shorter than CD93's. This fundamentally changes the way Time Warping in Sonic CD is performed, requiring you to execute a Super Peel Out, Spindash, or Drop Dash to trigger the Time Warp timer. This feature is based on Naoto Oshima's Time Warp development sketches programmed by TheStoneBanana. While most of the 100+ CD93 restorations may be difficult for some players to notice, everyone will be able to notice that Sonic CD Restored also implements Instant Time Warps. Beating the game as Amy unlocks the option for a Custom OST so the player can choose between all the JP/US/Hybrid tracks, and even a couple beta tracks for them to make their own ideal soundtrack. In the instances of Palmtree Panic Present, Tidal Tempest 'G' Mix, and the Special Stage, we weren't able to subjectively agree on which track was better, and an attempt was made to compromise. Arrange moves four tracks to other levels considering the stage backgrounds and ambience of the levels, while Unified simply cherry picks the JP/US track that belongs to each stage. The intention is to let a player experience what the OST may have been like had the JP and US sound teams collaborated with one another in unity. CD-R cherry picks the best tracks from the JP and US OSTs to make a Hybrid OST, available in two different variations: Arrange and Unified. The Mega-CD version had the original JP OST, then the Sega CD had its own US OST, and finally the 2011 version received unique mixes done by Christian Whitehead for both OSTs as well. Sonic CD Restored continues the pattern of each major Sonic CD release containing its own OST. A handful of non speedrun related UI and gameplay restorations have also been made such as the black titlescreen fade in, CD93 titlescreen codes, the Quartz Quadrant foregroound crystals, and Stardust Speedway 1's roads no longer trapping the player in a small space towards the end of the level. #Sonic cd soundtrack us download 720pSonic CD Restored is a fangame that primarily aims to recreate the original glitchless speedrun experience of Sonic CD on the Sega CD, often referred to as CD93.ĬD-R adds Amy as a playable character, 720p remastered FMVs, 500 Kbps music, 16-bit SFX (up from 8-bit that CD11 used) and undoes the hardware limits that forced Sonic CD to use the Z80 processor for its SFX instead of the PSG chip. Sonic CD Restored officially has its own page for full game and individual level speedruns:
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